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Fickleblox

Fickleblox
  • #: 47719
  • Price: $0.99 In Apple Store
  • Category: Games
  • Updated: 2009-09-21
  • Current Version: 1
  • 1
  • Size: 8.30 MB
  • Language: English
  • Seller: BlueskyNorth
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.2.1 or later
  • © 2009 BlueskyNorth Ltd
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Description

Sometimes happy, sometimes angry, that's the thing about Fickle Blox, they're always changing their minds!This game is easy to pick up, but much tougher to put down. Its fast and furious work to build Blox into colour chains and score big….. Read more

iPhone Screenshots

Fickleblox iPhone Screenshot 1
Fickleblox iPhone Screenshot 2
Fickleblox iPhone Screenshot 3
Fickleblox iPhone Screenshot 4
Fickleblox iPhone Screenshot 5

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Customer reviews

Rated 1/5 based on 3 customer reviews.

 

0/5 stars
Performance Too Slow

:
I love Flash, Flash Lite, my iPhone, and Fickleblox. Unfortunately they haven't mixed too well here. The performance is way too herky jerky and much of the gameplay is messed up due to performance and no concept of selection - there is now just pop or don't pop. What will the 'lil fickle blox do when you pop 'em? Who knows?!?! Oy! Pop them and find out!! I prefer Fickleblox as I have seen it on non-touch screen devices that actually support Flash. Kudos to the BlueskyNorth team for getting Fickleblox onto the iPhone - I am sure it is not their fault that it ends up being Ficklebullox.

0/5 stars
Poor performance

:
Tried this app out because it was listed as one of the first seven apps to use Flash on iPhone. I was not impressed with the performance -- almost unplayable.

3/5 stars
Unresponsive, No Score Saving

:
I got this to check out cs5 flash programming. I don't know if all of the blame can be placed on the developer but this game is very sluggish and sometimes it takes 2-4 tries to get a tap to register. There is no feedback to indicate that either but it may be because there's no way to define an active state for each box. To top it off, there's no score keeping as well. The game itself is fun but it needs work. For a flash cs5 application, it's not terrible. The animated fickleboxes are funny to watch but are a bit too predictable. There's really no telling or controlling wether or not they'll be happy or mad so I just try to get rid of them as soon as possible.

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